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// wpm026 Final Assault //
The Fight Back | 0![]() |
02:18 | Tense and dramatic orchestral and percussive cue, with three movements and multiple breakout sections. | wpm026-01 |
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They're Coming For Us | 0![]() |
01:29 | Aggressive and tense orchestral cue with electric guitar riffs and percussion. | wpm026-02 |
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Bring The Rain | 0![]() |
01:27 | Epic and heroic orchestral cue with electric guitars, choral segments and a solid drum line. This track is split into three sections and finishes on a climax. | wpm026-03 |
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Final Assault | 0![]() |
01:43 | Tense and cinematic orchestral cue opening with percussion, also contains electronic elements. This cue progressively increases in tempo. | wpm026-04 |
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Escape From City 17 | 0![]() |
01:47 | Dark and sinister orchestral cue with electronic 'countdown' elements and sci-fi-esque sound effects. This cue has three obvious sections and finishes on a climax. | wpm026-05 |
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Invasion | 0![]() |
01:29 | Dark and dramatic orchestral cue, with electronic elements and percussion. The cue builds from sound design to music as the track progresses. | wpm026-06 |
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Heavy Weapons | 0![]() |
01:40 | Edgy and cinematic orchestral cue, with a heavy percussive beat and distorted guitar riffs. | wpm026-07 |
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Alien Armada | 0![]() |
01:40 | Dark and edgy cinematic cue, with sound design elements, percussion and distorted guitars. | wpm026-08 |
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A Fight for Survival | 0![]() |
01:16 | Aggressive and sinister orchestral cue with heavy percussion and distorted guitars. This cue has two distinct sections. | wpm026-09 |
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Breakout | 0![]() |
01:32 | Dark and tense orchestral cue, with electronic noises, percussion and distorted electric guitars. | wpm026-10 |
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Delta Squad | 0![]() |
01:42 | Tense and cinematic orchestral cue with percussion and electronic elements. | wpm026-11 |
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Tread Carefully | 0![]() |
01:45 | Dramatic and tense orchestral cue, with bass guitar, distorted electric guitar riffs and heavy percussion. | wpm026-12 |
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